You spend a lot of time exploring and reading terminals before the action real kicks off. The first act sort of plods before any real information is handed your way. Whilst I can’t knock it’s execution, I’m a bit sick of games retelling those kinds of tales. There are some heavy, heavy Lovecraftian elements coming from Moons of Madness‘ narrative. It’s familiar and, at times it left me feeling cold. Whilst investigating the local flora and fauna, things inevitably go sideways into catastrophe. You’re a member of a group of scientists who set up on Mars. Rock Pocket’s effort does at least attempt to provide intrigue of its own beyond the usual genre trappings. Now, forgive me if I’m a little worn out by the relatively recent influx of cosmic horror. Lovecraft’s work is an obvious example of this and Moons of Madness looks to take heavy inspiration from the Victorian horror writer. There’s an unknown quality to space that media loves to plunder and explore. Main PS4 / Reviews tagged cosmic horror / lovecraft / mars / moons of madness / rock pocket games / space / story-driven / walking simulator by Mike
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